State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2024

Top 5 Tennis Games in Oman Q2 2024: Unified Platform Performance

Discover the performance trends of the top 5 tennis games in Oman for Q2 2024, including weekly downloads, active users, and revenue metrics.

Top 5 Tennis Games in Oman Q2 2024: Unified Platform Performance

In Q2 2024, the top 5 tennis game applications on a unified platform in Oman demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game's performance based on Sensor Tower data.

Tennis Clash: Multiplayer Game from Wildlife Studios saw a fluctuating trend in weekly revenue, peaking at approximately $457 in the first week of April and then showing a mix of increases and decreases, ending the quarter at around $223. Weekly downloads for this game displayed significant spikes, especially in the week of May 20 with 885 downloads, and another peak in early June with 869 downloads. The weekly active users varied, reaching a high of 6.6K in early June and closing the quarter at nearly 5K.

3D Tennis by Mouse Games had a modest performance with a steady increase in weekly downloads from 39 in early April to a peak of 65 in mid-June. The weekly active users also showed a gradual rise, starting at 252 and reaching 306 by mid-June before slightly dropping to 268 at the end of the quarter.

Mini Tennis: Perfect Smash from Miniclip.com experienced fluctuations in weekly revenue, starting at $101 and ending the quarter at $32. The downloads saw a notable increase in late April with 75 downloads, followed by another peak in late May with 58 downloads. Active users for this game were relatively stable, peaking at 1.2K in late May and ending the quarter at 922.

Tennis Arena by Helium9 Games had minimal revenue generation, with a notable spike of $100 in early April. The game’s weekly downloads saw a consistent yet low growth, peaking at 32 in June. The active user count gradually increased from 55 in early April to 88 by the end of June.

Virtua Tennis Challenge from SEGA showed a significant increase in weekly revenue towards the end of the quarter, reaching $88 in the final week of June. The downloads had a notable peak of 16 in early June, while active users remained relatively low, starting at 40 in early June and slightly decreasing to 33 by the end of the quarter.

These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024